WELCOME TO WUNDRA: Innovation and education

Wundra was founded to put real learning and development at the forefront of VR & AR educational apps. Mixed Reality is an incredible resource for parents and teachers, providing them with visually captivating materials that bring any subject to life. Wundra’s mission is to design experiences in continuously new and creative ways that will keep students engaged no matter their age.

Blending the real and virtual world in unique ways to create immersive experiences that combine physical and digital elements is marvelous for education. AR allows for overlaying simulations, videos, and information onto the user's real-world view.

Teen student wearing Hololens headset and touching a holographic turtle robot

Hardware for VR and AR is constantly evolving, and so should the education sector.

Sensory immersion is experienced when students use an immersive display, such as a head-mounted display, and presents a full, first-person view of a virtual world, allowing students to imagine themselves as being in that world.

  • The Founders: first tried SEGA’s VEGA1 in 1994, they knew that 3D immersion would ultimately be used for hands-on learning applications and not just great games.
  • Augmented Reality: ground-breaking when learning about three-dimensional structures and related information.
Student using Virtual Reality headset to assemble a 3D caffeine molecule

MAXIMIZING the power of immersive learning

It's important to offer extended experiences that provide students with detailed, meaningful contexts and great narratives, rather than just isolated, short-term encounters with VR and AR. This is what makes it transformative.

Education is about inspiring a love of learning. Wudra does just that. Interactivity has to be created that really makes learning both fun and effective. We understand the importance of different learning styles of students, so good design must also integrate various learning modalities.